Dabbling Seriously

Code, Coffee, and other Stuff.

A new job and a new team.

Last week was my first week in a new job for a new organisation working for LIC Automation in New Zealand. Livestock Improvement Corporation (LIC) is a large dairy cooperative … Continue reading

August 1, 2015 · 1 Comment

Exposing Highcharts data from C++ using JSON

Today for my coding project I want to do a crossover of my previous two projects. This time I’m going to run up a web server like before, however today … Continue reading

July 18, 2015 · Leave a comment

A minimal http web server using boost/asio

This week I was wanted to have a go at implementing a web service with boost/asio – I’ve managed to get the boost web server part up and running, and … Continue reading

July 6, 2015 · Leave a comment

Polymorphic JSON Serialization in C++

Introduction This article documents an implementation of JSON which allows for the serialization and deserialization of polymorphic C++ objects deriving from an interface type. Previously I’ve written about how you … Continue reading

June 30, 2015 · Leave a comment

I’ve set up a repo for JSON.h

If you’ve been reading my blog, you’ll know that for a little while I’ve been working on a serialization experiment in C++. Today I created a repository on GitHub so … Continue reading

June 28, 2015 · Leave a comment

Book Review: Programming Game AI by Example

Mat Buckland This is a gem. Contains information on implementing state machines, path planning, and goal directed decision making, and flocking. There is a section on how to integrate the … Continue reading

June 27, 2015 · Leave a comment

Book Review – Physics for Game Developers

David M Bourg, Bryan Bywalec I spent two years working in the game industry in New Zealand, inevitably what happens is you need to implement physics, or you need to … Continue reading

June 22, 2015 · Leave a comment